I know this is long overdue, I didn't have access to many past versions until recently. So I've compiled all
update notes here and they will be added here going foward with R3.3 (2026 Branch).
------------------------------------------------------------------------------------------------------------------
2026 Branch:

R1-
-Added new tech, Non-Infiltrative Exploration.
-Adjusted various projectiles to include states obtained by exploration helper.
-Moved var storage to Last helper and renamed helpers to reflect new functions.
-Renamed helpers to make their functions easier to read.
-Added new gametime var to allow clsn-2/gametime storage helper to also record states.
-Each mode now has a unique theme, rather than simply being tied to level.
-Slightly adjusted armor aura for both modes to make them distinct.
-Added new move over an old move in Rockblaster, including a cameo of another character.
-Added dedicated measures for Meija/Serpent of Hades and Dark Wind Colonel.
-Added new sections to the readme to explain specific aspects of this character.
-Adjusted interval for Terro to swap fighting styles, which should happen earlier at 4000f.
-Adjusted the sprpriority of several explods in some moves.
-Adjusted dedicated measures explod icon.

R1.1-
-Added dedicated measures for H-Ryu, Killer Eye-R and Case-666/Dunkel Blue Suwako.
-Added debug text to Exploration/Hitby Helper.

R1.2-
-Added dedicated measures for Golden Goldship (12p), Primeus_DC, and L-Donald (2p).
-Removed "weakening spell" from -2 in order to free up two fvars.
-Updated OTHK helper, will now properly cycle between different reversaldef types.
-Re-added white background for 12p magnitude level 3.

R1.3-
-Added dedicated measures for Allosaurus-G (both intended and instant kill) and Argento (3p).
-Expanded fall instant death on the OTHK helper to account for 5070/5080.
-Adjusted instant death callback, in the instance more than two states are obtained; to use the other vars beyond var(21).
-Re-organized dedicated measures state, seperating helpers and each section is now labeled.

R2-
-Added new tech, All-Area Devils Eye Killer (Main Body and Helper).
-Greatly reduced main DEK file, devilseye2.txt is specifically for dedicated DEK states.
-Adjusted non-crosstalk projectiles to account for states from exploration helper.
-Improved the consistency of the non-crosstalk projectiles.
-Re-organized dedicated measure states (camo and helper) into devilseye2.txt, moved filler helper to helper.txt.
-Various dedicated measure fixes. (some broke with the implimentation of all area dek).
-Allowed helpers to be captured shortly after match starts (var(47) = [1,100]).
-Added a var on the main body to use projectiles values from if var(20) isn't present.
-Added dedicated measures for Fueru-Mizuchi, Mr.Dragon-JC, STMC, Azathoth, WaddleDee-A and Will of Hades Loona-V2.
-Moved Redirect Armor Killer to 1000F.
-Adjusted position and anim of armor killer helpers, now uses a bigger hitbox.
-Added Hastur, Manny and CheapMario's armor helper IDs and they are all now fully dedicated.
-Reworked match timer option; now gives the option for a 10000f timer or 20000f timer.

R2.1-
-Added dedicated measures for Horror Man and Koopa Troopa Dance, Fueru Rampardos, Hasiru and Dark Excellent Donald (up to 10p).
-Added fall damage immunity.
-Updated dedicated measures for Allosaurus-G (2p/instant death route) to account for ,NA attrs.
-Adjusted overall placement of helpers to be more spread out and organized for debug purposes.
-Renamed OTHK helper to Target-OTHK.
-Adjusted marking, now uses only a single targetstate instead of multiple; targetlifeadd/poweradd are also syncronized with targetstate.
-Adjusted intro explods, now displays a different text.
-Removed the file bulk folder, since I feel like its no longer needed.

R3-
-Added dedicated measures for NoKONoKO, magatu, OUT OF THIS DIMENSION 3p, Execution 2.0 and kthanid.
-Added new tech, ProjContact(0) Penetration; used at specific intervals.
-Fixed C2 Return Hit Anim, will now get a proper C2 animation during anim search; if no C2 is found, defaults to 5.

R3.2-
-Added dedicated measures for Expunged and Armored Colonel, Donald Return and G-Magaki (Defense Patch).
-Fixed crosstalk's targeting for helper(1892) (common id for stg's characters), to account for Ronald-Dool.
-Helpers that are normalized will now be held by crosstalk, regardless of intervals (for more consistent gametime penetration/var tampering).

R3.3-
-Created update log file to now be the new place to log all changes made to this character.
-Added dedicated measures for Omega Tom Hanks+, FT-Giko, Revenge Colonel, Luna Himeki.Rx (all palettes), Dungeon Guardian and Jirachi.
-Fixed an incorrect trigger for Argento's 3p measures.
-Fixed specific measures used for OmegaTH+ and Dead of Treason, should be much more consistent when helpers change palno value.
-Fixed a missing trigger for Dark Excellent Donald's dedicated measures.

R4-
-Added 15 new dedicated measures:
TUYOI Omega Tom Hanks
Omega Tom Hanks Killer Omega Tom Hanks
Inadequacy
SUI-KEN
GundamExia_SD
Orochi Ball
A-JHONS-LEE
The Will of Aurora/G-Sanae
Ahojin God
G-Fish
Vibri 0.6 
G-Knuckles
Cherry Mizuchi
Uochi
King Slime

-Combined varlist into the updatelog to keep everything all in one file.
-Optimized Speedy Critic's dedicated measures, will now instant kill on first round only.
-Updated projectile damage system referencing Donald-BW+'s shaving system (from the notes folder), will probably continue to adjust.
-Adjusted helper normalization, now switches between hitdef or reversaldef when attempting to normalize.
-Adjusted and expanded OTHK helper, now uses more vars to record helper states (this bastard alone took me 2 days to fix).
-Adjusted Ayu-Ayu projectile; expanded which states it uses slightly.
-Adjusted effects of Rockblaster's Holyja to fit the color scheme more.
-Adjusted enemy.txt to include the expanded OTHK vars.
-Adjusted enemy state so now other captured helpers can create projectiles (var(20) wasn't working before this update, only for helper(170000).)
-Added a new tech, Helper ID Rewrite; this is an extension of normalization, the original is still used after a helper's id is rewritten.
-Added new debug text for marked helpers, either to tell if helper has been normalized or if this is the ID rewritten helper etc.
-Added debug text to various helpers, the main one being the gametime storage/clsn2 helper.
-Added new particle effects for Rockbreaker mode.
-Added an extra failsafe to keep supers from being used once match starts if the enemy dies before intro.
-Changed -TERRO- to -WORLDBREAKER- for level 1-2 of 1p.
-Changed small portrait to a new more fitting one.
-Changed display name, mainly for nostalgia. Since most updates are tracked here, its easier to know what version is used.
-Updated the slash effect used in the intro and one of Terro's moves.
-Updated select portrait, wanted to do something that felt a bit more impactful than the previous.

R4 Emergency Patch-
-Fixed dedicated measures vs Circle Gazer and Speedy Critic (instant kill method now is inconsistent).
-Helper ID Rewrite is no longer used during dedicated measures, now will attempt regular normalization instead.
-Organized and compressed the list of characters in the parent change helpers (for organization purposes).
-Fixed the statetype of helpers when attempting to normalize or already have been normalized.
-Fixed OTHK state acquisition to not get the same state and made them actually work (hate how long this took me to fix). 
-Fixed position of helpers in enemy state (so the camera isnt dragged up at times).

R4.1-
So sorry for the half-assed update I released prior. This should hopefully be the rest of the adjustments.
-Added absolute selfstate to some moves/states.
-Added 5150 camo to said states for camo.
-Moved HPT unfreeze higher so moves had more consistent HPT unfreeze.
-Changed hitdef of HPT states as a failsafe so they cannot be marked.
-Adjusted forced death declaration to account for HPT unfreeze change.
-Added losing animation if forced death declaration fails to kill the enemy.
-Added new effects to Rockblaster's stand animation.
-Added new effects to one of Rockblaster's supers.
-Adjusted OTHK, now includes 5900 + random state reversaldef; if the helper fails to get a state then it is recorded in the helper.
-Added Pandora Killer Kai vars to armor helper, should now be much more consistent than it was before.
-Adjusted gametime defense penetration states slightly, for both root and helper.
-Added a safety trigger to clsn-2 helper to not be damageable until after crosstalk helpers get their targets.
-Moved statedef 14000 into devilseye2.txt, and cleared out the gametime defense penetration vars from those states.
-Adjusted marking helper's targetstate and targetlifeadd; sysvar(0) will not add up until roundstate = 2.
-Adjusted HPT for normalization to be shorter, now only 7 instead of 250.
-Adjusted HPT on OTHK helper, should now normalize helpers if they're marked during roundstate = 0.
-Adjusted the position of the Rockblaster explod.
-If a root helper is created, then will no longer try to normalize all helpers.
I'm tired boss, I'm going to take a break for a while now. <--i lied, thanks ocd

R4.2-
Hopefully the final revision, I feel happy with this build.
-Seperated C2 helper and gametime storage, now its own helper and allocated to recording gametime vars only.
-Due to the changes, aquiring states from non-infiltraitive exploration might be a bit slower.
-Extended non-infiltraitive exploration from 500 to 1000.
-Due to upgraded anim search, replaced Middle-God-Challenge with Blood Snivy.
-Labeled all unlabeled sections in helper.txt.
-Allocated helper(1111) to dedicated measures only.
-Updated anim search, now performs two searches to get a C2 helper. (HELL YEAH WE FINALLY HAVE PROPER C2 SEARCH)
-Updated OTHK var acquisitions, should hopefully be working and consistent now. (at least in my testing).
-Correctly adjusted power gains as they weren't right prior.
-Added a slight delay to gametime helper to make sure it can properly get the vars.
-Updated var(29) sets to ensure the mainbody actually gets the right vars.
-Added better c1/c2 detection for the mainbody, if the parent varsets fail to work; just pull the recorded var from the crosstalk helper itself.
-Seperated 5900 reversaldef and made it singular, OTHK now cycles between 7 different reversaldefs.
-OTH/Prevstateno vars are now allocated to crosstalk helpers, but the original OTHK varsets still remain as a failsafe.

R4.3-
The impulsive "i must keep adding dedicated measures to the dinosaur because im bored" update.
-Removed helper 7600 from the tagout section in -3 (forgot to remove it in the last update).
-Removed AhojinGod and TUYOI OmegaTH ParentVarSets from enemy.txt, since these formulas are generalized now.
-Added a new tech, Infiltrative Direct Death; specific only for dedicated measures only.

-Added dedicated measures for the following characters:
The Will of Revenge (12p) <- first round only as second round freezes so he gets dame da ne'd.
Gaster (12p)
Pound for Pound-R (12p)

-Added dedicated measures using Infiltrative Direct Death for the following characters:
666 (old version)
Marry Donald-Colonel
Killer Colonel-R (kills up to level 4) <-beta v1.3 only; assuming this will 100% get patched and the dinosaur will go on the shitlist lol.
Nightmare Colonel (12p) 

R4.4-
The "because last updates were on the technical side, i should touch up effects" update.
-Added dedicated measures for the following characters:
666 (New Version) <-will probably add for original %v%v, if i can get my hands on it
Reproduction Gogeta 

-Updated measures vs C-Kill-R, added an addition flag to indicate between v1.3 revision and leaked v1.3 version.
-Updated triggers for 666 and C-Kill-R to only spawn helpers after pause helper is spawned, to prevent Terro from freezing.
-Updated 12p (level 3), now will move position to center of the screen during move and made the transition feel better.
-Updated "countermeme" mode, added new effects.
-Many moves have been adjusted, using explods instead of projectiles.
-Added slight new effects for Rockblaster's moves; mainly for supers.
-Added a few slight effects for Rockbreaker.
-Added statedef 5100 to fall instant death projectile and base projectiles.
-Added measure in-case othk vars go below -1.

R4.5-
-Revised dedicated measures vs Headstone, now uses Infiltrative Direct Death instead of old projectile method.
-Added !ishelper triggers to specific displaytoclipboard controllers in -2 to prevent them from activating if helpers were to be parent changed.
-Moved Infiltrative Direct Death helper section below helper spawns, and adjusted spawn conditions. They will now destroyself after roundstate >=3.

R4.6-
-Added dedicated measures for the following characters:
Blue Blood Colonel (12p)
Killer Colonel-X (v0.25; only works from p2 side; will 100% get patched probably)
Danmaku-Rugal (12p)
Solid Gold Killer (all palettes minus 3p)
Oniduka (12p)
G-Break the Targets (12p)
Nemesis-R
Spongebob Period (original version by Benjamin the Human Angel and patch version by Nagi)
Kung Fu Legend
RUGAGAGA!!! (12p)

-Fixed a repeated instance of THE ULTIMATE KING OF DARKNESS's triggers being repeated; replaced with Danmaku-Rugal.
-Updated dedicated measures vs Allosaurus-G to account for new damage conditions.
-Updated hitdef helper used for dedicated measures slightly, adding "ishelper" triggers to help distinguish it from redirect camo helper. 
-Updated max damage and fall damage projectiles with inclusion of enemy,lifemax and -enemy,lifemax. Max damage projectile will only use 2147483647/-2147483647 if enemy MT=H.
-Updated offset values of specific projectiles.

R5-
-Added dedicated measures for the following characters:
Absolute One Way Street Donald (1p) <-takes absurdly long, but kills at 21000f when the othk helper finally spawns.
Sadist Thanatos Donald
Tornado Babi (12p)
Gaghiel-M Type (12p) <-may return back to optimize measures if i can get one of two insta-kill methods down
Caveman Cutouts
God Dark Light Donald (1p and 12p)

-Updated super cut-in animation with a new picture for Holyja/Fireja with new art, done by myself.
-Updated super cut-in sprite to a new one, edited picture from one of Terro's many fanarts.
-Updated Rockblaster summon move with new particle effects; for added flair.
-Added additional cameos to Rockbreaker's summon move, because funny.
-Added statedef 5100 to non-crosstalk fall instant death projectile.
-Cleaned up debug text, changed a few lines and adjusted a few for better readablity.
------------------------------------------------------------------------------------------------------------------












Only recorded up to R3.1.
------------------------------------------------------------------------------------------------------------------
2025 Branch:

R3.1-
-Fixed bug where BGM wouldn't switch dynamically if level setting was set to 0.
-Adjusted !time penetration, no longer used in intro sequence.
-Adjusted power system slightly, level 3 only starts off with full power on teamside2.
-Updated credits section, Palette/Modes and Future Plans/Updates section to readme.
-Each mode now has a different display name, dependant on level and palette.
-Added two dedicated measures (projectiles only).

R4-
-Added dedicated measures for Revenant and Alpha Zero(12p).
-Adjusted the organization of the def file folders.
-Adjusted enemy.txt, mainly fixes, small adjustments and position of helper spawns.
-Adjusted the position of various helpers.
-Updated config in -2-3.txt, made it more compact.
-Added new tech; enemy palno tampering; when enemy is marked into kill state, sets palno to 1 by default.
-Added specific flags for redirect armor killer, will now properly check this time. (thank you choon for this)
-Removed helpers from moves entirely, and adjusted those moves/ai accordingly.
-Removed a number of projectiles from specific moves, mainly for performence related reasons.

R4.1-
-Adjusted enemy.txt, projectiles should be stronger/more consistent.
-Removed various instances of numexplod, which should hopefully see an overall increase in performence.
-Removed dedicated measures for Rainbow Six Vegas Guy and replaced with another character.
-Added new anim based projectile for C1/C2/prevstateno callback.

R4.2-
-Added dedicated measures for Konnahazulid, Speedy-Suicide and Black Kyurem Aegis (applies to Killer Rainbow Dash).
-Added new option for config to disable some UI elements, I was planning to add this at some point.
-Updated var list.txt to include new vars used.

R5-
-Updated readme file.
-Added dedicated measures for Obstinate_tank mk2 and M-Reimu (ver0.98).
-Fixed dedicated measures for KURO-OBI (can now kill all 1p-4p without any issues).
-Adjusted UI explods, the UI elements will now remove at roundstate >= 3 (mainly to help with performence).
-Added new post-match timer, which displays how long the match took (borrowed from heaven's gate).
-Compressed Rockbreaker/Rockblaster style UI elements into one explod instead of 3 seperate ones.
-Added new FX to intro and matchover winposes, as well as winko explod effects.
-Adjusted winko explod effects, these are now attached to helpers instead of the main body.
-Added new winpose for forced declaration as well as new effects to it.
-Moved "var list" into "other" folder.
-Added more file bulk because its funny (you can delete whats in there its just for bulk).
-Updated gametime formula (borrowed from G-Creeper), should be stronger and much more accurate than before.
-Fixed armor flags, should now properly reset and should no longer grab bogus ids (thank you choon for the help troubleshooting this).
-Moved redirect armor killer to 2000F (attack level 1) instead of spawning right at the beginning of the match.
-Re-added attack level 0 (which is for grabbing states mostly), level 1 is now at 2000F.

R5.1-
-Added dedicated measures for Super Kung Fu Man, Super Mario 64 and Farmer with Shotgun (Donald Nemesis edit).
-Updated OTHK, now includes !time penetration, super instant death callback and fall instant death reversal defs.
-Added new defensive coding to prevent being KO'd from p1 side and more resilient to some null chars.
-No longer force crashes the game from p1 side if KO'd, will still do so from p2 side (do not break the law).
-Removed instances of removeexplod from moves, should hopefully help with performence more to a degree.
-Removed some effects from Terro's standing animation (it looked better without them honestly).
-Removed effects from one of Rockblaster's moves (to make another move look more unique).
-Reworked one of Rockbreaker's moves, now a brand new move instead of feeling same-y like other moves were.
-Slightly adjusted Rockbreaker AI.

R5.2-
-Added dedicated measures for Phantom Mizuchi JP and Yaksa.
-Added !parent,ishelper(170000) to helper gametime penetration as a safeguard to not use this helper for parent change.

R6-
-Added the ablity for Terro to walk (mainly for playablity/test purposes), will teleport with double tap down arrow.
-Updated dedicated measures statue sprite.
-Fixed dedicated measures for Holy-Kula (12p).
-Optimized dedicated measures for Chuck Norris (new).
-Added dedicated measures for Gold_Metal_Iori and Mobile Sprout (for crash prevention).
-Crosstalk helpers now once again only capture at specific times, now synced up with var tampering.
-Updated main body target state to account for Evil Eye states.
-Updated readme file, now listing off current tech along with explaining each attack level.
-Added new tech, Evil Eye Killer Kai/Helper Normalization.
-Added new non-crosstalk projectiles.
-Replaced normal move in Rockbreaker moveset with a new move; funny counter-meme. Don't take it too seriously pls.
-Replaced old flame aura with new flame aura.
-Fixed red aura effect in intro not being being removed when it should have been.

R6.1-
-Fixed small coding oversight that prevent main body Evil Eye Killer from working.

R6.2-
-Fixed bug where Terro could move during specific dedicated measures.
-Added Anomalocaris Killer to current tech list as I forgot to do so previously.
-Moved -2-3.txt into main folder for ease of access.
-Added dedicated measures for Storm Igniz.

R7-
-Updated readme file.
-Adjusted marking helper so that it properly switches between hitdef and reversaldef types.
-Renamed marking helper and adjusted its position, as well as the timing of its targetstates/life and power adds.
-Adjusted one of Terro's normal moves to use a different proj set instead of mgc ayu ayu killer.
-Added dedicated measures for Gloria, Dies and various Joey Slikk edits.
-Optimized dedicated measures for S_Sakuya (old).
-Fixed dedicated measures for Nemesis Donald-R.
-Changed theme to something new, theme is no longer dynamic.
-Adjusted non-roundover winpose to something new.
-Updated flame aura effect more in an attempt to optimize this character's performence by limiting explods.
-Made adjustments to timer system, it starts out slower but should be slightly faster at the top end.
-Adjusted displaynames.

R7.1-
-Updated dedicated measures for HALT to account for new defeat conditions.
-Added dedicated measures for Pianews.
-Fixed a rare bug that would trigger the marking varset flag without capturing an actual target.
-Added Pandora Killer to the "current tech" list as it wasn't listed there.

R.Final-
-Adjusted timer system, now 1-1000f is the slowest and will get faster after 1000f.
-Adjusted projectile vars to include more states, and a few semi-dedicated states (g orochi, f1, a-bomb etc.).
-Adjusted the projectile of one move to use OTHK if a state is found, otherwise it just "does whatever".
-Renamed -2-3.txt to -2&Config.txt.
-Fixed an issue where level 1/2 12p couldn't inherit the config settings, should now properly be fixed.
-Added a new theme for Worldbreaker level 3 (highly recommend disabling BGM if you intend to use in videos to avoid copyright strike).
-Removed broken glass effect from one of Terro's super moves to use less explods.
-Added displaytoclipboard to non-bug/redirect armor killer helpers in statedef 17000.
-Added new config option to disable timer display after match ends.
-Added destroyself vs two specific enenmies to help reduce lag for matches.
-Re-added Terro starting off with full power on p1 side, will now always start the match with a super at level 3.
-Updated AI, added a slight delay to AI var to hopefully vary moves more often.
-Updated UI elements for better readablity.
-Updated small portrait.
-Updated dedicated measures for Soul Donald 2nd.
-Optimized dedicated measures for Multi Donald+.
-Added dedicated measures for Shadow God Dio, Invincible Insanity Man and Emperor Donald.
------------------------------------------------------------------------------------------------------------------
















------------------------------------------------------------------------------------------------------------------
Var List Reference- 
; sysvar(1) = gametime defense
; sysvar(2) = life var
; sysvar(3) = true life var
; sysvar(4) = power var
; Var(0) - 
; Var(1) - crosstalk var (helper)
; Var(2) - crosstalk var (helper)
; Var(3) - crosstalk var (helper)
; Var(4) - crosstalk var (helper)
; Var(5) - crosstalk var (helper)
; Var(6) - crosstalk var (helper)
; Var(7) - clsn1 callback crosstalk var (helper)
; Var(8) - damage scaling (body and projectiles)
; Var(9) - instant death callback var1
; Var(10) - last helper var ID
; Var(11) - instant death callback var2
; Var(12) - instant death callback var3
; Var(13) - instant death callback var4
; Var(14) - instant death callback var5
; Var(15) - instant death callback var6
; Var(16) - instant death callback var7
; Var(17) - instant death callback var8
; Var(18) - crosstalk trigger
; Var(20) - forced declaration trigger1
; Var(21) - forced declaration trigger2
; Var(22) - 
; Var(23) - alive impersonation
; Var(24) - selfstate time var
; Var(25) - redirect armor killer1
; Var(26) - redirect armor killer2
; Var(27) - redirect armor killer3
; Var(28) - redirect armor killer4
; Var(29) - clsn2 callback
; Var(30) - posset impersonation
; Var(31) - 
; Var(32) - palno impersonation
; Var(33) - 
; Var(34) - im invincible
; Var(35) - 
; Var(36) - main body proj 
; Var(37) - 
; Var(38) - statedef var
; Var(39) - dedicated measures anim
; Var(40) - dedicated measures
; Var(41) - dedicated measures
; Var(42) - dedicated measures
; Var(43) - dedicated measures
; Var(44) - dedicated measures/used to halt gametime helper for a moment
; Var(45) - 
; Var(46) -
; Var(47) - match time
; Var(48) - 
; Var(49) - 
; Var(50) - OTHK var/dedicated measures
; Var(51) - OTHK var/dedicated measures
; Var(52) - OTHK var
; Var(53) - instant death callback HPT var
; Var(54) - 
; Var(55) - 
; Var(56) - marked var, only used from p2 side
; Var(58) - ai move picker
; Var(59) - ai var

; sysfvar(0) = bgm setting
; sysfvar(1) = level setting
; sysfvar(2) = style
; sysfvar(3) = dedicated measures
; sysfvar(4) = dedicated measures
; fVar(0) - life var
; fVar(1) - 
; fVar(4) - oh no/dedicated measures intro
; fVar(5) - 12p %n
; fVar(7) - config var
; fvar(11) - hitdef flag 
; fvar(12) - marking flag
; fvar(13) - clsn1 flag
; fvar(14) - cls2 flag
; fvar(15) - armor flag
; fVar(18) - winko explod
; fVar(19) - winko snd
; fVar(20) - life impersonation (unfreeze) var
; fVar(24) - marked var 2, only used from p2 side
; fVar(25) - bgm trigger
; fVar(26) - you've broken the law var
; fvar(31) - winko explod
; fvar(33) - timer options
; fVar(36) - crash the game if you cheat to kill him
; fVar(37) - palfx
; fVar(38) - config var
; fVar(39) - used in dedicated measures for one target